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Mission Arc Synopsis

Mission ARC: Hitching a Ride
? Missions: 185-?
Began: 10604.06
Ended: ?

Synopsis: The crew has met up with the Don Johnson at Starbase 245 but not soon after arrival alarms started to sound. The FCO and CNS disappear and the crew started there search for them. When they are recovered the crew take a long deserved shore live at Risa. After a few days they are order to the badlands were they started their patrol when there was a murder onboard.

Mission ARC: Hot Springs
11 Missions: 174-184
Began: 10601.26
Ended: 10603.30

Synopsis: The DJ has returned to Earth after their mission to Danau was canceled. When they arrived in system the main computer core stop listen to commands and the ship went out of control. Lucky they were able to regain control and dock the ship. They then board a defiant class ship named the USS Sabertooth as were ordered to Vulcan. On route the crew has been running battle drills to prepare for any surprises. When the Sabertooth arrived at Vulcan the CO went down to the surface and retrieved the artifact from their contact. Yet the place was under attack but lucky the CO was able to be beamed back to the ship. When the CO returned to the ship she immediately had gone unconscious and the XO and taken command. The artifact was being studied when it started to radiate ionic energy that knocked out two engineers. Forcefields were not hold the energy back and engineering had been evacuated. The XO had advised SFC that they are going to have to find a class M planet and need there contact to meet them there. The crew started to get ready to evacuate but the CO and two engineers affected are on live support and can’t be moved. When the crew arrived on the planet it started to have a major earthquake. The crew had reentered space but they were rescued by the Nova class starship that had Captain Turnbull lead. The crew continued to Valt as the CSO monitors a device that healed the three affected crewmates. Also the artifact is being studied in one of the shuttlebays. The three injured crewmen are back on duty and the ship has been ordered to the badlands. After a few weeks the ship was attacked and the ship was captured. The crew has trued to take back the ship but was gassed. Later the USS Sharikahr had come and rescued the crew but the Sabertooth was destroyed.

Mission ARC: Danau
6 Missions: 168-173
Began: 10511.20
Ended: 10601.19

Synopsis: Our heroes after having finishing up there shoreleave have received new orders. They are to proceed to Danau and study the remnants of a Shamadoi settlement. When they react the planet a away team was sent down to the planet after termal sources and live sign were found on the planet. They away team ran into some trouble and was unconsciencous for two days. When while on the brdige the CO has had episode putting the XO in a tough spot. Yet the episode trues out to be the Ponn Farr when the CO and XO took care of while plantary scans where taken. When two Starfleet ships appear and informated the crew that they were recalled to Earth.

Mission ARC: A Brief Respite
3 Missions: 165-167
Began: 10510.20
Ended: 10611.03

Synopsis: After the encounter with the Sunrise, the crew has been granted shore leave on Risa. The USS Don Johnson is currently stationed at Starbase G-5 while the crew is on shore leave undergoing repairs and being fitted with mission specific equipment.

Mission ARC: USS Sunrise
11 Missions: 153-164
Began: 10505.12
Ended: 10510.13

Synopsis: The crew orbited Starbase 50 finished up repairs to the Don Johnson. They receive orders to go to the Rigel System where an old Constitution Class starship the USS Sunrise was seen. The Sunrise had disappeared 90 years ago and they were order to bring her home. When they arrived the CEO and most of the engineers boarded the Sunrise and got her operational. When main power was restored the ship came to live and attacked the Don Johnson. The DJ took damage but fought back as the CEO tried to shutdown the Sunrise. The CEO was able to destroy the photon launchers and shields allowing the AT to beam back to the Don Johnson. Yet before they were able to do that half of the away team was killed by some shadow creature that was on the ship. The creatures have left the Sunrise and are making their way to a defenseless DJ. They have stalled them by sending out a probe with some neurotransmitters to feed off of as the CEO tries to get as many systems online. After most repairs are made on the DJ the Sunrise locks on a tractor beam and pulls the crew into a parallel universe.

One in the other universe our heroes were soon joined by the ISS Don Johnson and the USS Don Johnson. The CEO beam on the DJ-A and revived Admiral John Sea but he had stopped a frigate and the Sunrise from destroying the DJ using the future DJ-A to protected it. The rest of the crew still on the orginal DJ captured a shadow creature and are ready to study it. The DJ-A and the DJ team up to bombard the Shadow homeworld. A shadow freighter had appearred and was captured by the DJ-A. When the bombard mint started mutiple shadow vessels appeared and both ship were getting hit hard. When the captured vessel opened a dimensional rift and the DJ-A pushed them through into there own dimension and time.

Mission ARC: The Chase II
4 Missions: 149-152
Began: 10505.12
Ended: 10506.02

Synopsis: After our heroes captured Sarah they received a transmission informing them of a higher priority mission. A program was also included with the message that locked the crew out of the computer as it took them for a trip. Three days later the computer was released and a hologram informed them of their mission. They were ordered to go to planet GFA1 where the Guardian of Forever is located and stop the temporal wave effects that are originating from there. The DJ was heavy damaged as it approached the planet but it was able to beam down the ACO and CSO before leaving the system. On the planet the CSO and ACO found a Federation probe from the future. They studied and accessed the probe systems when a shuttle came through the guardian. On aboard was Angus Macleod but he was much older. The temporal anomaly was repaired and the admiral was in custody.

Mission ARC: The Chase
8 Missions: 141-148
Began: 10503.10
Ended: 10505.05

Synopsis: Our crew has set out to bring back Admiral MacLeod. They have reached the shuttle and are attempting to secure it.
The shuttle has been damaged but was able to be captured. Most of the computer core has been earsed but some information was able to be saved. The crew are now back tracking to find a transport that the Admiral and hologram beam over to.
Finally the crew found the Roxanne the transport they were looking for in the Torrel system. They transport is surround by a minefield but also there is a dense chroniton field. Inside the field is the USS Hryda which was reported destoryed. The Don Johnson fires a broadband gamma wave pulse to disable some mines allowing them to enter. When they enter the Hyrda starts to disappear back to here it came from. When the admiral and hologram try to transport back to the Roxanne the Don Johnson was able to block and capture Sarah the hologram. From the looks of it the admiral was trapped on board the Hydra when it the field collpased. At this point the Roxanne tried to escape and didn't listen to the Don Johnson order to surrender. A quick battle follow which served one of the Roxanne nacelles but they were still able to go to warp. The Don Johnson followed them till the Roxanne ejected Lipto-baric particles which stalled the ship. After some time they were able to escape the field and tracked the freighter to the Fawn system. A probe was sent inside the system to track her down and when she was located they used a asteriod filed to mask their approach. When they were in tractor range they captured the Roxanne and a ship trying to repair them. Yet Fawnosian Edict Treaty states that Starfleet is not allowed to perform any military action within the Fawen system. Warships were sent to the Don Johnson and ordered them to release the two ships they had in there tractor beam. After sometime the ships were released but the CEO and CTO were allowed to beam over and inspect the machine that allowed the field to be made in the Torrel System.

Mission ARC: Home Fires
2 missions: 138-140
Began: 10502.17
Ended: 10503.03

Synopsis: Our heroes have been dispatched to deliver Rear Admiral Angus MacLeod to Earth for some high level meeting. This is a perfect opportunity for our crew to visit the jewel of the Federation, and for some, home. But what is this, there are some dark clouds on the horizon
Shortly after Rear Admrial MacLeod returned to the DJ from his meeting with Admiral Hanwright our heroes were learned that things weren't going well for MacLeod. Word came from Commander Metcalf of Starfleet Security. Admiral MacLeod was to be taken into custody immediately and returned to the Starbase.
Our crew did their best to comply with the order, but the efforts of a certain personel holographic assistant of the Admiral's was able to disable most of the DJ's command and control systems, leaving the ship and her crew virtually helpless to prevent the Admiral's planned escape.
Admiral MacLeod, escaped via the DJ's only type 11 shuttlecraft, and our crew is poised to pursue him

Mission ARC: Down Time
2 missions: 136-137
Began: 10502.03
Ended: 10502.10

Synopsis: Our heroes are returned to Starbase 279 to lick their wounds and heal from their last ordeal. They are permitted shore leave, and learn that Captain Adrel has been replaced by Captain Santoni as Commanding Officer of the DJ.

Mission ARC: Occam’s Razor
10 missions: 125-135
Began: 10411.04
Ended: 10501.27

Synopsis: The crew are dispatched to the Procyon System to investigate a mysterious transmission that occurs once every 30 hours, sending a signal out of our galaxy. This mission includes the participation of Commander Tim Neiman (NPC) who has some knowledge of what this signal might be about. Our heroes soon learn that Neiman has been ordered by Rear Admiral Angus MacLeod to retrieve the source of this signal, a 1 meter diameter metallic sphere from somewhere unknown. Our crew must put their trust in Neiman, and a Cardassian Scientist who has agreed to take the sphere as requested by MacLeod. Things go wrong however and they loose control over this sphere which has a unique mechanism of defense. It generates an artificial singularity which destroys the Cardassian Scientist’s ship and opens up a rift in space that swallows the DJ. 15 days later, the DJ is returned, but they are mission some of their crew, which leads to a hurried effort to recover them. They only manage to recover their Captain, and a few others before the rift that deposited them vanishes forever

Mission ARC: Survivor-Benning
4 missions: 121-124
Began: 10409.23
Ended: 10410.28

Synopsis: Our gang is dispatched to the planet Benning, home of the Starfleet Land forces Traning Group; where they are to complete a combat/survival refresher course. As these courses typically are designed to put their subjects through a wide range of plausible and stressful situations to monitor how they react, it shouldn't have been a big surprise when the shuttle/hopper they were transporting to the planet surface in, developed problems as a result of a severe electrical storm. Our crew is forced to make a crash landing in the ocean, a few kilometers from the coast where they were to land. The make the beach by dawn, and secure their surrounding, finding shelter, food and water. They have successfully passed the "survival" part.

Their fictional nemesis in this exercise are Holographic Jem'Hadar soilders. And our heroes do well against them... They still loose, but they did manage to get farther than the program designers thought they'd get.